![]() ![]() Jerk that stick all you like, but the odds of you doing a Saran Wrap change every. The stunt system seems to operate based on logic from another planet, where inputs SOMETIMES work and also SOMETIMES don't, possibly due to the alignment or misalignment of the stars. There IS a definite feel of speed-based understeer, as there should be, but at seemingly random your handling is also liable to sharpen up to a razor's edge and throw you off, making you severely undercut corners where you don't need to, which often ends very poorly indeed. Handling is a weird subject in this game too, as it tends to stay with the overall theme of this game having a bizarre lack of consistency. Welcome to the world of Excitebike 64, where computer riders seem to have the uncanny ability to knock you off your bike by tapping your shoulder while you slamming into them at full force will merely tickle them. It only grew after I foolishly thought it would be a good idea to revisit a footnote of childhood misery. I'd learn to not trust my parents with buying the right games almost immediately after this, and my disappointment was only beginning. I played the game for a few minutes and shelved it, and I wouldn't come by the real deal until years later. I just told him he'd gotten the wrong one. He got this one, and some days later when it came in the mail, I was understandably disappointed. The only one 10 year old me knew existed at the time. I'd asked for Excitebike, meaning the one on the NES. On this day many years ago, my dad bought the wrong game. ![]()
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